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XYNTARO ARCADE INDIE GAME DEV / TOOLS CREATOR — LILLE, FR SOLO DEV 100% SELF-MADE 0 3RD-PARTY ASSETS PAY WHAT YOU WANT |
► MANIFESTO
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XYNTARO ARCADE is a one-man studio working on two fronts: games and audio/creative tools. Code, audio, design — all made in-house, no asset store, no template. Every release — game or tool — is built to land clean at V1, not shipped with a promise of "we'll patch it later." Pay-what-you-want across the board: I'd rather it circulate than sit behind a paywall. The tools aren't a side hustle: chiptune synthesis, SFX generators, procedural sound design — same level of craft and rigor as the games, often finding an audience faster. I document the process through devlogs instead of selling a marketing narrative. What you see on this page is what actually exists — not a roadmap dressed up as a finished product. |
► HOW I WORK
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Architecture before content No monolithic files. Every system (progression, game lifecycle, rendering) is isolated, testable, and replaceable — built to survive rewrites. |
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Empirical, not dogmatic Every tool or stack choice is benchmarked in practice, never followed out of habit or hype. Always tested on the installed build, never validated in dev mode. |
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Transparent about the process Openly critical of platform lock-in and extractive monetization. I'd rather explain how something is built than sell a black box. |
► SKILLS
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Game Dev — TS/PixiJS, Rust/WASM, Tauri, Unity C#, HTML5 Audio — Web Audio API, DSP, chiptune synthesis Engineering — Electron, Python, Three.js, 3D/voxel pipelines |
► CATALOG — GAMES & TOOLS
| Everything — games and tools alike — right below, always current. The audio tools (SFX generators, sequencers, procedural engines) are a real production line at XYNTARO, not a side-project between games. |
XYNTARO ARCADE © 2026 — xyntaro-arcade.itch.io — xyntaro-arcade.com